"They are a dying people. We should let them pass."
"Who? The Narn or the Centauri?"
- – Kosh to Jeffery Sinclair, 2258
The Narn Regime is the government of the Narn people.
The Kha'Ri is the ruling body of the Narn Regime, composed of different levels called "circles."
After the Centauri withdrawal from Narn in 2261 the Kha'Ri was reformed, though initially sole leadership of the Regime was offered to Citizen G'Kar. Later in 2262 G'Kar's popularity and status as a living religious icon had grown to such a degree that members of the Kha'Ri insisted that G'Kar return to Narn to either rule or officially bless the Kha'Ri to rule in his name. It even went so far as involving the ISA's chief medical officer, Dr. Franklin, in delivering their request and later when G'Kar again declined they threatened to boycott the Alliance unless the leadership forced him to leave Babylon 5. Still unwilling to become an idol or benevolent dictator, G'Kar left Babylon 5, leaving Ta'Lon as his successor as Ambassador to Narn while he went out on a journey beyond known space.
The Kha'Ri is made up of eight circles, each with a specific function and degree of authority.
- First Circle: The Ruling Circle consists of eight Narn ruling the entire regime including all colonies and outposts as well as Narn itself.
- Second Circle: The Advisory Circle consists of two advisers for every counsellor in the first circle, totalling sixteen.
- Third Circle: The Diplomatic Circle consists of twelve ambassadors who divide their time between their ambassadorial posts and Kha'Ri sessions on the Homeworld.
- Fourth Circle: The Military Circle consists of the most senior generals of the Narn Forces.
- Fifth & Sixth Circles: Consists of continental and regional governments from the homeworld and the military leaders of the Regime's outposts and colonies.
- Seventh & Eighth Circles: The Scholars Circles is responsible for the histories and traditions of the Narn people.
- Known Members
(Prior to the Narn surrender in 2259)
- Counselor Ha'rok
- Counselor Du'Rog
- Ambassador G'Kar, Third circle.
- Counselor Li'Dak, Fifth circle
- Counselor Shu'Toth
- Counselor T'Bar, First circle.
(Following the reformation in 2261)
Little is known about Narn ancient history; however, like many races in the galaxy, the Narn were one of those visited in the ancient past by the Vorlons, who left behind a legacy of genetic manipulation in the form of telepaths and the writings of the prophet G'Lan. Around the Earth Year 1260 the Shadows used one of Narn's southern continents as a base of operation during the First Shadow War. At that time the Narn were a relatively peaceful, technologically primitive agrarian civilisation and were mostly ignored by the Shadows, though the presence of telepaths provoked the Shadows and their dark servants into culling that part of the population. Eventually G'Quan led the last remaining telepaths to drive the Shadows from Narn, never to return. 
The Centauri OccupationEdit
Around the Earth year 2109 Narn was again visited by offworlders, this time from the Centauri Republic. The Narn greeted the newcomers in peace but the Centauri, seeing only a planet rich in resources populated by a primitive and technologically inferior species, went about enslaving the Narn and strip mining the planet.
Although the Narn assert that they had space travel at this point, it was actually the Centauri that took the Narn with them to the stars.  This fact may not have been common knowledge since the Minbari Federation did recognize the Narn claim that Ragesh III was a Narn colony prior to the Centauri invasion.  
Through the course of a century the Narn resistance grew, reverse-engineering captured Centauri technology and weapons and in a planet-wide war of attrition the Centauri were eventually driven from the Narn homeworld around the year 2210. 
Freedom and Growing HostilityEdit
Gaim First ContactEdit
Shortly after gaining their freedom the newly established Narn Regime set about using what they had learned from the Centauri and began looking for opportunities and resources to exploit. One of the uncharted worlds they landed on was N'chak'fah, a mist shrouded world with promising natural resources and apparently no indigenous civilisation. Shortly after the first scouting party landed they were approached by what appeared to be very large insects. Taking them to be a potentially dangerous pest the Narn opened fire and killed the approaching alien lifeforms. Though they didn't realise it at the time, the Narn had just made first contact with the Gaim. Later when more Narn arrived to begin mining the planet, they were quickly overrun by swarms of Gaim warrior drones. Not expecting such vicious resistance, the Narn eventually retreated.
In 2229 the Dilgar invasion of the non-aligned sectors reached the Narn colony of Hilak VII. Most of the Narn who weren't killed outright became subjects in War Master Jha'dur's infamous experiments. Despite this attack, the Narn Regime chose not to oppose the Dilgar directly and have even been accused of later collaborating with the invasion force.
In 2245 the Narn were quick to take advantage of the Centauri Republic's unwillingness to help the Earth Alliance in their conflict with the Minbari by agreeing to sell them some of the advanced weapons technologies they had acquired during the Centauri occupation. The Minbari eventually found out about the weapons sales (most likely through the Centauri) and Satai Delenn of the Grey Council had Anla'Shok Na Lenonn instruct his Rangers to make contact with the Narn, to use them as intermediaries to set up a secret meeting for peace negotiations. The Narn obliged and even offered the use of one of their cruisers to transport the Earth representative to the rendezvous at an old Earth listening post in the Epsilon System, with Ambassador G'Kar going along as interpreter. The meeting was a disaster as almost as soon as Lenonn met with the humans an unknown ship came through the local Jumpgate, destroying the Narn cruiser and opened fire on the listening post, killing Lenonn and stranding the others until the Minbari arrived. Though at the time each side assumed the culprit was a renegade faction of their own governments, it would come out much later that it was in fact a Centauri, sent by Ambassador Londo Mollari who, having learned of the Narn mission to the Epsilon System, assumed it was an arms shipment and was under orders to prevent the Narn from using the War to create closer ties with the Earth Alliance.
Last Best Hope For PeaceEdit
In 2257 the Narn agreed to be among the major races to send representatives to the newly completed Babylon Station.  By 2258 the Narn became more and more aggressive in their ongoing expansion, going so far as to financing and supporting Raiders in the Euphrates Sector and retaking Ragesh 3, a colony which the Centauri had owned for over a century. At the time the Centauri seemed weak-willed and unwilling to enter into open conflict at even this direct provocation, though the true reason was in Emperor Turhan's wish to reconcile with the Narn and apologise for his family's mistreatment of their planet and people.
Throughout the year, tensions between the Narn Regime and the Centauri began to rise steadily, despite the efforts of Earth to mediate their many border and trade disputes. However, in late December events began to turn against the Narn when their colony in Quadrant 14 was mysteriously wiped out by an unknown enemy. Believing that none of the current races had either the will or the power to carry out a strike like this, not even the Centauri, Ambassador G'Kar set out to uncover the identity of the attacker. His investigations led him to many dark and deserted worlds out on the Rim, discovering that something out there was on the move, leading him to the homeworld of the ancient dark enemy that had once come to Narn. Barely escaping with his life he returned to Babylon 5 and tried to warn the others of the coming danger, even going so far as to suggest that this threat was so great that he believed the Narn and Centauri may have to work together in order to survive. Though even the Kha'Ri were sceptical regarding G'Kar's warnings, they agreed to send one of their cruisers to the region where G'Kar was attacked. The cruiser was destroyed as soon as it emerged from Hyperspace though the Kha'Ri believed it to be an accident with the jump engines and were unwilling to send another ship to investigate; G'Kar was convinced that someone had warned the enemy they were coming.
The Narn-Centauri WarEdit
In 2259, after the destruction of the Narn outpost in Quadrant 37 was credited to the Centauri Republic, the Narn officially declared War on their old enemy. The conflict would last six months with the Narn taking considerable losses from the onset, having never fought an open and total war and with the Centauri still possessing a technological edge they quickly began to lose ground. Eventually the Narn fleet was destroyed and their homeworld decimated and once more under Centauri occupation.
The Shadow WarEdit
In 2260, shortly before the Shadow War, Babylon 5 declared independence from Earth, leaving the station underprotected as they had to purge most of their security force. Citizen G'Kar, the last of the Kha'Ri still free, living under sanctuary, offered the services of the free Narn on the station to join Station Security and later as part of the Babylon Treaty provided the last remaining Narn Cruiser to the defense of Babylon 5. This cruiser took part in one of the first coordinated strikes on a Shadow Fleet. The few Narn ships that had survived the Centauri joined John Sheridan's multi-race fleet that faced the Shadows and Vorlons at the Battle of Coriana VI. At the same time, the Centauri Emperor Cartagia died suddenly while visiting Narn; at Mollari's suggestion the Centauri withdrew from Narn space, leaving them free once again.
The Third AgeEdit
Shortly after the liberation of Narn, the Kha'Ri were re-established and due to G'Kar's influence they joined the new Interstellar Alliance. In 2262 when it is revealed that the Centauri were behind a number of attacks on Non-Aligned shipping, the Alliance declared war. During this war, the Drazi and the Narn felt that President Sheridan's approach was too cautious, and eager for revenge they attacked the Centauri Homeworld. It was around this time that the Book of G'Kar was released and the cult of personality surrounding G'Kar became an ever-growing religion in its own right. Such was the outcry on Narn that the Kha'Ri insisted that G'Kar return home to lead or to give his official blessing to the government. He instead took off for the Rim to remove himself as a distraction to his people, leaving Ta'Lon as Ambassador to Babylon 5.
- Shi: A colony that was conquered by the Centauri towards the end of the Narn-Centauri War.
- Dross: A colony that was conquered by the Centauri towards the end of the Narn-Centauri War.
- Zok: A colony that was conquered by the Centauri towards the end of the Narn-Centauri War.
- It is assumed that after the Centauri withdrew from Narn after their second occupation in 2261 these colonies were returned to the Narn.
- Hilak VII: A colony world once conquered by the Dilgar. Na'Toth's family were there during the invasion, including her grandfather.
- Quadrant 14: Location of a colony until mid 2259.
- Quadrant 37: Location of a military outpost until late 2258.
|Vorlon Empire Minbari Federation Centauri Republic Earth Alliance Narn Regime|
|Drazi Freehold Brakiri Syndicracy Abbai Matriarchate Drakh Entire Gaim Intelligence Hyach Grand Council of Elders Markab Confederacy The pak'ma'ra Androma Republic Marga Chulda Mi-Ma-Ti Ingyo Ventuki Conglomerate Sh'lassen Triumvirate|